Alex H Smith
Composer | Performer | Educator
Welcome to my composition portfolio. I've selected a range of pieces both from my professional work and my personal studies which show my range and experience.
As a graduate of several performance based degrees, composition was for many years a passionate hobby of mine. In the past year I have been enjoying working on several professional composition projects which have motivated me to share my growing portfolio with a wider public in order to connect and collaborate with other like-minded creators.
Don't miss my biography at the bottom of the page, and of course feel free to contact me if you have specific queries.
For more information or to enquire about a potential collaboration, please contact me at:
email: alexhsmith96@gmail.com
GSM/Whatsapp: +32 (0)486 53 88 51
Edison and Lumière
These short pieces of footage are some of the earliest in film, created by two of it's pioneers; Edison and Lumière.
For each soundtrack I set a simple starting point from which I allowed the composition to develop freely, following the development of the film
'Ascending Eiffel Tower':
I began with a quaint melody, reminiscent of French chanson. As the elevator ascends, the melody grows more distant until the viewer is transported away from the sounds of the Parisian streets and ever higher into the endless atmosphere.
'Bataille de Neige':
I took the sounds of a chamber orchestra as my starting point and used them to musically describe the manic actions of the people. There are moments of humour, magic, excitement and fear whirling together in a flurry of snowballs!
Adaptive music experimental study
I’ve recently been very interested in adaptive music in video games; from Ape Out’s ‘interactive drummer’ to Wii Play’s Tank Games reactively developing orchestration.
I made the following demo as a test of my own concept. I wanted to make a score for a platform fighter that reacts to the development of the gameplay by changing the combination of instruments. Each character is assigned certain instruments, which then switch and fade on top to represent the most dominant player (following a specific rule set) on top of a basic core arrangement (representing the level).
Donkey Kong is represented by jungle percussion, saxophone, wooden flute and marimba.
Mario is represented by a collection of iconic sounds sampled from Super Mario Sunshine, including; accordion, synthesized voices, and samba percussion.
The F Zero arena is represented by electric guitar, bass synthesizer, electronic drum kit. The core compositional elements are also inspired by F Zero.
Explanation & reflection: The goal of this study was to explore the experimental concept. An explanation and personal review is included below The intention of this demo was to test the concept of dynamic instrumentation/orchestration in response to the action of the game. I did this by swapping between 3 simultaneous versions of the soundtrack: Balanced - core F Zero ensemble in the spotlight, with accompaniment parts shared by instruments belonging to each character. Mario power - Core F Zero ensemble enhanced and over-taken by mario instruments (samba percussion, accordion, steel pan, glockenspiel, synthezised voice, etc) Donkey Kong power - Core F Zero ensemble enhanced and over-taken by DK related instruments (marimba, flute, funk sax, jungle percussion The rules to switching between tracks were: Kill - When a player eliminates their opponent, the ‘power’ track for that player is heard for 6 seconds, before fading. Dominance - when a player’s opponent has 80% damage or higher (and the player has 50% or less) the player’s power music will play. This lasts at least 6 seconds (to avoid too frequent changes). When both players are above 50% dominance is established by having at least 30 fewer damage% than the opponent. Review: In general, I think this demo succeeded as a proof of initial concept. The transitions are noticeable but subtle enough to not detract from gameplay. The rule set is simple enough to implement, and the result is audibly and musically pleasing. However, using instrumentation to represent a character seems to give a much weaker representation than I had hypothesised. The Donkey Kong and Mario (sunshine) sound worlds - while definitely different from each other - when combined in this fashion are sometimes indistinguishable from each other. I imagine this would become a big problem rolling the concept out across the whole game and its 89 characters… Thoughts for development: To continue exploring this concept, I would try to make the musical representations of each character undeniably clear. Perhaps limiting it to only one instrument per character, to make each character’s sound memorable and quickly identifiable. To go a different direction, perhaps adaptive instrumentation is not the most effective way to musically represent the winning character... I could instead try a truly dynamic composition which pivots at musically quantized moments to include (in the melody or accompaniment) a melodic theme synonymous with the dominating player.
"Collaborating with Alex H. Smith is simply effortless. He takes his time to understand any project's roots and objectives. His openness to learn, listen, and experiment makes the creative process enjoyable. Alex H. Smith transcends the role of a mere composer; he is a genuine creative force and an authentic artist"
Sefora Sam - Poet & author
Synthesis & Electronics
This is a teaser trailer for a solo project in which I perform as a cyberpunk singer-songwriter character. The video is a montage of shots from the films and series that inspire me, including Ghost in the Shell, Neon Genesis and Akira.
This project demonstrates my explorations with sound synthesis and electronic music.
Sound Design
This is a trailer for Ear to Sea, a performance with my ensemble the Cusk Collective; combining ecological research with contemporary performance.
For the accompanying sound, I created an abstract montage of improvisations, field recordings and musical pieces used in the performance.
Performing composer
This song was a collaboration between myself and singer/actor Junior Akwety. Lyrics and melody by Junior, and marimba trio composition by myself. Performed by (left to right) Jorge Rodriguez, Javier Poveda and myself.
(Marimba begins at 1:31)
Detoxing was written as part of a collaboration with Spoken Word artist Sesa, and later adapted into jazz trio format.
Biography
Hey, I'm Alex. 👋
I'm a composer and multi-instrumentalist performer currently based in Flanders, Belgium. I'm originally from the UK, which is where I started my musical career.
I have two degrees from highly renowned musical institutions:
- Royal Northern College of Music (UK) - Bachelor of Music (Orchestral percussion)
- Koninklijke Constervatorium van Antwerpen (BE) - Master of Arts (Solo marimba)
I also have professional performance/composition experience in a wide variety of genres, including:
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Contemporary Classical and performance art,
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Jazz, latin and big band,
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Opera, symphony and baroque orchestra,
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Musical theatre, pop and fusion.
My current work (and the kind of work I love the most) revolves entirely around interdisciplinary collaboration. At present this includes:
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Cusk Colletief; a collective of performers and composers creating music-theatre on the topic of (primarily ecological) scientific research, through cocreation practices.
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Musical Direction for Sesa; composing and leading the musical ensemble for an upcoming tour of works by Antwerp poet Sesa.
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Buren; working as a mentor and workshop leader for a theatre outreach group, aimed at encouraging social integration and engagement with the arts in less affluent areas of Antwerpen.
As is evident from this list, I love working as part of creatively charged, enthusiastic teams.
So, if you need a composer for your next project, feel free to get in touch!
You can contact me via:
Email : alexhsmith96@gmail.com
GSM / Whatsapp : +32 486 53 88 51